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Tuesday, June 26, 2012

postheadericon Quantum Conundrum - review

PC, £ 9.99; cert 3 +; tight / Square Enix

been a few years ago he usurped the crown of the valve iD as a developer's developer, marked by a few shots, but still the reference point. Valve probably went further, not limited to the epic, with gates 1 and 2, being the most obvious example of simple mechanics extended to all new levels. Quantum Riddler is a similar concept, essentially a series of sandbox puzzle wrapped in the physical strange but coherent.

Now

quality control is not a Valve game, but the chief designer was also the co-creator of the site, and the two share many similarities - from a strictly non- violence pact. Yes, you can die, but it is a little over a smooth transition between the checkpoints. In fact, with a hero who is a child loose in the house of a scientist, everything moves at a slower pace as they discover the limits of its powers by a series of physics based puzzles. Only this time, instead of a rifle distortion of reality, which has a glove-strain.

Based on the Unreal engine, you would expect from a quality control to look good and makes it more or less. The pastel colors and textures abound, with a geometry a bit surreal than ever for developers to take full advantage. Although the movement is smooth and great 3D locations, which are curiously bland and boring - except for the puzzles themselves real

These start basis - just place the block of the pressure pad - easy! Soon, however, you need to start manipulating three-dimensional space can be done in four ways. Once the pressure plates require heavier objects or lasers to appear, you will have access to the dimension of Fluffy, a way to jump soft focus that allows you to jump higher and lift objects above unliftable.

And although the rate of children, as, puzzles and stories should appeal to a younger audience, the game largely silent probably not last long. This is compounded by the single narrator (the actor John de Lancie, aka Q from Star Trek), whose disruption or explain too much about the mechanics of level or end up irritating sounds humorless. Quality control is clearly to work by Stephen Fry at the Little Big Planet, but simply did not have the budget to achieve it.

quantum enigma feels like the answer to the PC application smart phone - a simple idea, well executed, but never reach the level of a "real" game. You will play a couple hours, enjoy the experience and then suddenly think, "Well, it's more than enough," and never return. It is what it is, a small part of casual games, a slightly inflated price



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