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Friday, October 14, 2011

postheadericon $10,000 Up For Grabs For Most Interesting Content Creator Case Studies!

has announced the new platform Step 2 (a part of our effort in the Insight Community), we are pleased to announce a case study of competition! We are looking for detail case studies of experiences that content creators have done, and how it worked. And we

$ 10,000
  1. burning a hole in your pocket to give to know the best.
You can click on the link above for the official details, or you can see in the three examples we have mentioned in the message of your ad: Amanda Palmer talk about their recent experiences with Kickstarter to fund a new project with her husband, Neil Gaiman.

Or visit Andy Richards indie band of uniform motion (which we wrote about a couple of times, talking about how the transparency of their income may have given fans more reasons purchase, with detailed statistics on its transparency as a result of traffic and sales.
    Or you can go to Zoe Keating discussion on whether or not to make art for purely strategic
  • bad
  • ... while it also shares some of the secrets of his success.
  • want so much, not only in space music. We are looking for case studies of creative content
  • Music, movies, books and video games
and award of $ 1,000 to each of the first two votes are eligible for each category . In addition, we also seek

fan case studies on how the artists in any field relevant to you. Again, the two vote getters will receive $ 1,000 each.

types of case studies, we would like to see:




Made an interesting promotion / different / unique? Tell us about it and share the results with as much detail as possible tried an email marketing campaign? What worked and why not? All key indicators?
Attempting crowdfunding ? How to set the rewards? What people like / not like? using platforms or new or different technologies? What kind of results have you seen? What could be improved?
something different to try - like a house concert tour? ebook-only release? let the fans get involved? the release of unfinished works? What worked, what did not, what did you learn?

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