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About Me
SimCity becomes a world economy
Maxis, the developer of the SimCity series, brings a new level of complexity of the famous city-building simulation: a real-time global exchange econmic
playing SimCityused to be rather an attempt to isolate, enjoyed long periods in urban planning and disaster management. But the idea of ??hard fans only in the virtual urban landscapes is an attraction in our time socially connected. EA wants to join us. As the need for speed and the battlefield before, the latest incarnation of the game is to get a social - and it seems very interesting.
In his press conference this afternoon pre-Gamescom Tueday, EA announced World SimCity, a full set of connectivity features online. While building their own cities, players will have the chance to see a record of the City shows the status of friends in the game as a news service on the menu screen appears when you have friends, for example, founded a new area or perhaps made a major construction project, and all these messages are interactive, so you can compare the progress made by the friends with their own ambitions.
more, it will be scheduled throughout the SimCity community problems. Some are involved in collaboration, inviting work together to create one million jhobs in their games within a period of time. Other tasks are competitive, with players challenged to achieve their own cities of a million people before all others.
Most disconcerting, however, all cities are connected by a global financial exchange, which will see prices play key resources such as oil and food prices vary depending on actual demand. So if everyone in SimCity is the construction of oil refineries, demand is reduced and the price drops. The consequences will be severe, forcing players to think as part of a global market rather than an isolated city-state. It's fascinating.
- also be interesting to see how this affects the concept of play areas, where friends can connect online with several other cities, forming a cooperative interdependence. Cities within regions may share workers, energy and other resources as well as work on projects large groups such as the creation of airports that help local economies. While SimCity used to be great to teach us about how different cities and flourish, it seems that the new version of the game will show us how all urban centers around the world really coexist in harmony.
Being able to extend the right at street level and see individual Sims as they go about their business is a real pleasure. Using the build tools is as intuitive as ever, with the ability to add roads with curves that could lead to more imaginative designs - if I had trouble at times to get my grid and curved roads to respond perfectly. I'm sure you'll have a heck of a lot more practice.
The announcement of a Mac version, available through the origin, is good news - except for players who remain skeptical, and resilient, other services to third parties EA games in digital form of steam. But really, the key here is that SimCity has been redesigned for a connected generation, without throwing all its depth of age or charm. Our demo ended with a massive meteor, blasting chunks of my residential structure carefully and shopping areas. Although respectful of the past, Maxis, SimCity like himself, not afraid to change dramatically.
SimCity is in February 2013 for PC and Mac
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