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Wednesday, August 3, 2011

postheadericon BioWare: The Old Republic's “Goal” is to be around “For Decades”

It seems BioWare's Austin studio has taken a short break from filling its airways with the Imperial March 24/7 to blast disco anthem "I Will Survive." Or at least, that's how we imagine these sorts of things – and until someone proves to us that Willy Wonka isn't a documentary about chocolate factory labor conditions, we'll stand by our beliefs. At any rate, BioWare's got big plans, and it's not afraid to let the world know. In short, the master of all things RPG is hoping that its Old Republic will live on until it's downright ancient.

"Well, I can say that we are 19 major world", said senior creative director James Ohlen during a Comic-Con panel (as reported by Darth Hater). "Then we have an indeterminate number of small worlds. And our goal that seems naturally to an online game that we 'will re hoping to drag on for decades, we' \ be re will, by adding more to the galaxy card during the game. We want to add dozens of worlds. hundreds of worlds at some point. "

Jokingly he added: "In 2025 we 'll hopefully have 500 worlds," to the Production Director Dallas Dickenson - even tongue firmly in cheek - said "In 2025, Guaranteed!"

All of which sounds about as wacky as "Unlimited Power", except not at all, because games like EverQuest and Ultima Online have gone by decade mark no signs of slowing down moves. If normal common house flies games, MMOs are cockroaches - seemingly immortal and probably planning to construct small towns of Twinkies, after the world ends.

So the question is whether TOR may erupt especially the first sprint and marathon in transition mode. Is it enough to draw new jaded MMO addicts 'attention more? Will it continue to develop enough to keep it? Time will tell. But, because TOR 's reduced EA' s checkbook to nothing but a pile of ashes and sadness, doubt that we can be the publisher's massively expensive investments fall MMO without fighting a hell.

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